q3schools welcomes new senior admin
With all great things, change in inevitable. As of this afternoon, Raythenoob has been appointed as the senior admin of q3schools.com. I have in-trusted him with the project and am hopeful that he will bring the project to new places and heights. I am not going anywhere, but time has created some valuable opportunities for me that i can not ignore and with such i will not be able to give q3schools the attention it deserves or demands. So please drop by the irc channel and make sure to give Ray your appreciation and ask him what all he has in store for everyone in the coming future.
In regards to trick submissions, it has come to my attention that several of the demos submitted have been cheated by way of physics alteration or timescale. This is not acceptable, and these demos will be discarded accordingly. I urge anyone who has submitted a trick that falls into this criteria to re-record your trick in non-devmode or in a live game. I can not accept cheated material in anyway shape or fashion, and any and all materials proven to be cheated will be removed from the post roster.
stairgrind and post jumps on ctf1 by RoflCopter
Nothing new, but definitely worth taking the time to learn. First RolfCopter shows how to do a stair-grind, next he very nicely demonstrates a post jump over the middle, and finishes off with a simple strafe jump to a post detail brush in the flagroom.
Demo: roflcopter_ctf1_demo.zip (5 clicks)
cleaver way to YA by Marco_VanBasten
defiantly cleaver and unique. Marco demonstrates the possibility and ease of jumping to ya by use of the rail shield on ctf4 2nd tier.
Demo: Marco_van_Basten_QZCTF4_3StrafeJumpsToYellowArmour.zip (7 clicks)
prox the s-turn on qzpractice2 by kittenignition
umm, all you can say to this is wow. Major props for both figuring out the placement and landing this obviously difficult trick. check it out for yourself.
Demo: kittenignition_qzpractice2_s-curve_proxjump.zip (8 clicks)
More OOTB ideas from Megaddd on ctf4
Some of these i can see them actually being quite usable ingame. Very innovative and good use of the geometry. Of course, its CTF4, so yea, its probably not new, but it sure looks cool, and Mega does a fine job of demonstrating these.
DEMO: megaddd_ctf4_demo1.zip (5 clicks)










