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Archive for August, 2009

qzdm19 3x RJ to lamp

A trick I got today on QZDM19, a 3x RJ to lamp coming from the Quad bouncepad. I’m working with Q3Schools now, if you had noticed the watermark, so that as a collaborative effort bring out the best in Quake Live tricking and hopefully jump start the tricking community

qzctf4 leftside cheat strafed by n42h

This is a demo of n42h (its not nash). This dude was a really good player. I highly recommend watching for im in the arena,. He was one of the best ctf players I think Ive ever seen. Anyway, we’ve all seen this before, its the qzctf4 leftside pushpad cheat, but whats different here is, this guy not only strafed it once, he did it twice in a row completely around the map, and did this like it was nothing. Major props to this guy for his obvious years of practice on ctf4.

q3schools_leftside_cheat_n42h (38 clicks)

Newbi’s Config

Newbi_dm.cfg

//////////////////////////
// @file newbi_dm.cfg
// @author newbi
//////////////////////////

unbindall

exec modules/binds.cfg
exec modules/weapons.cfg
exec modules/gfx.cfg
exec modules/player.cfg
exec modules/misc.cfg

vid_restart

tell_buddy Newbi Config Updated Sir!

binds.cfg

//////////////////////////
// @file binds.cfg
// @author newbi
//////////////////////////

bind TAB "+scores"
bind ` "toggleconsole"
bind t "messagemode"
bind ENTER "messagemode2"
bind PAUSE "pause"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F5 "record"
bind F6 "stoprecord"
bind F11 "screenshotjpeg"

//////////////////////////////
//actions
//////////////////////////////
bind BACKSPACE "+button2"
bind v "+button3"
bind m "+speed"
bind z "+zoom"
bind MOUSE1 "+attack;"
bind MOUSE2 "+moveup"
bind mouse4 "vstr rjump"
bind p "vstr mute"
//////////////////////////////
//movement
//////////////////////////////
bind a "+moveleft"
bind c "+movedown"
bind d "+moveright"
bind s "+back"
bind w "+forward"
//////////////////////////////
//autosay
//////////////////////////////
bind 0 "say ^3=^1)"
bind 1 "say_team ^3My Location"
bind 2 "say_team ^3Area Secure/^4Area Clear"
bind 3 "say_team ^1@Enemy Here@"
bind 4 "say_team ^3Item Up/^4Item Taken"
bind 5 "say_team ^2Pumped for Powerups"
bind 6 "say_team ^3Roger/^4I need That"
bind 7 "say_team ^3Negetive/^4Take it"
bind F12 "vstr autotroll"

gfx.cfg

//////////////////////////
// @file gfx.cfg
// @author newbi
//////////////////////////

//cgame
seta cg_brassTime "0"
seta cg_draw2D "1"
seta cg_draw3dicons "0"
seta cg_marks "0"
seta cg_simpleitems "1"

//client
seta cl_maxpackets "80"

//other
seta rate "10000"

//memory specific
seta com_maxfps "125"
seta com_zoneMegs "16"

//gpu specific
seta r_customwidth "800"
seta r_customheight "600"
seta r_detailtextures "0"
seta r_fullbright "1"
seta r_gamma "2"
seta r_inBrowserMode "9"
seta r_picmip "4"
seta r_shadows "0"
seta r_texturebits "32"
seta r_vertexlight "1"

player.cfg

//////////////////////////
// @file player.cfg
// @author newbi
//////////////////////////

//weapon specific
seta cg_oldPlasma "1"
seta cg_oldRocket "1"
seta cg_oldrail "1"
seta cg_railprojtime "2000"
set cg_noprojectiletrail "1"
set cg_trueLightning "0.20"

//hud specific
seta cg_drawTimer "1"
seta cg_drawTeamOverlay "1"
seta cg_drawstatus "1"
seta cg_lagometer "0"
seta cg_drawfps "1"
seta cg_drawfriend "1"
seta cg_drawspeedometer "3"
seta cg_drawgun "0"
seta cg_bob "0"
seta cg_kickScale "0"    //shake when hit
seta cg_fov "120"
seta cg_drawCrosshairNames "1"
seta cg_scorePlums "0"    //score that shows around a player head
seta color2 "1"    //rail color
seta color1 "2"    //rail swirl color

//playtime specific
seta cg_zoomfov "20"
seta cg_leveltimerdirection "0"
seta cg_switchonempty "1"
seta cg_autoswitch "0"
seta cg_forceTeamModel "crash"

//player specific
seta name "^4N^3ewbi"
seta sex "male"
seta model "Tankjr/sport"
seta headmodel phobos

//enemyspecific
seta cg_forceModel "1"
set cg_forceenemymodel "keel/bright"
set cg_EnemyHeadColor "0xFF0000FF"
set cg_EnemyUpperColor "0x00FF00FF"
set cg_EnemyLowerColor "0xaeaeaeFF"

//misc
seta com_allowConsole "1"
seta cg_teamchatsonly "0"
cl_pitchspeed "9999"
cg_autoaction "1"

//new cvars
seta cg_HitBeep "2"
//0 = off
//1 = single tone (old style)
//2 = new multi-tone option
//3 = reverse multi-tone option

seta cg_crosshairHitStyle "5"
//Styles breakdown as follows:
//0 = Off (the default)
//1 = Colorize the crosshair based on damage dealt.
//2 = Colorize the crosshair to color designated by cg_crosshairHitColor.
//3 = Pulse the crosshair. (This is an exaggerated/scaled pulse)
//4 = Colorize by damage and Pulse the crosshair.
//5 = Colorize by cg_crosshairHitColor and Pulse the crosshair.
//6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up)
//7 = Colorize by damage and pulse with smaller pulse.
//8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse.

seta cg_crosshairHitColor "1"

weapons.cfg

//////////////////////////
// @file weapons.cfg
// @author newbi
//////////////////////////

//weapon 1 Gaunt
bind q "weapon 1; cg_fov 130; sensitivity 2.75; cg_drawcrosshair 2; cg_crosshairsize 48; cg_drawgun 2; cg_crosshairColor 1; cg_crosshairHealth 1"
//weapon 2 MG
bind SPACE "weapon 2; cg_fov 120; sensitivity 1.55; cg_drawcrosshair 9; cg_crosshairsize 24; cg_drawgun 0; cg_crosshairColor 6; cg_crosshairHealth 1"
//weapon 3 Shotty
bind MWHEELDOWN "weapon 3; cg_fov 130; sensitivity 1.75; cg_drawcrosshair 4; cg_crosshairsize 40; cg_drawgun 0; cg_crosshairColor 4; cg_crosshairHealth 0"
//weapon 4 Nades
bind x "weapon 4; sensitivity 3.75; cg_fov 120; cg_drawcrosshair 7; cg_crosshairsize 48; cg_drawgun 0; cg_crosshairColor 2; cg_crosshairHealth 0"
//weapon 5 Rockets
bind MWHEELUP "weapon 5; sensitivity 3.75; cg_fov 120; cg_drawcrosshair 10; cg_crosshairsize 16; cg_drawgun 0; cg_crosshairColor 2; cg_crosshairHealth 1"
//weapon 6 LG
bind e "weapon 6; sensitivity 1.25; cg_fov 120; cg_drawcrosshair 3; cg_crosshairsize 24; cg_drawgun 0; cg_crosshairColor 7; cg_crosshairHealth 1"
//weapon 7 Rail
bind SHIFT "weapon 7; sensitivity 1.00; cg_fov 120; cg_drawcrosshair 6; cg_crosshairsize 48; cg_drawgun 0; cg_crosshairColor 3; cg_crosshairHealth 0"
//weapon 8 Plasma
bind r "weapon 8; sensitivity 1.25; cg_drawcrosshair 1; cg_crosshairsize 40; cg_drawgun 0; cg_crosshairColor 5; cg_crosshairHealth 1"
//weapon 9 BFG
bind f "weapon 9; sensitivity 2.75; cg_fov 120; cg_drawcrosshair 3; cg_crosshairsize 32; cg_drawgun 0; cg_crosshairColor 4; cg_crosshairHealth 0"
//weapon 10 n/a
bind g "weapon 10"
//weapon 11 TA Nail Gun
bind [ "weapon 11 sensitivity 4.75; cg_fov 120; cg_drawcrosshair 5; cg_crosshairsize 32; cg_drawgun 0; cg_crosshairColor 4; cg_crosshairHealth 1"
//weapon 12 TA Proxy Mines
bind ] "weapon 12 sensitivity 2.75; cg_fov 90; cg_drawcrosshair 8; cg_crosshairsize 32; cg_drawgun 0; cg_crosshairColor 2; cg_crosshairHealth 0"
//weapon 13 TA ChainGun
bind \ "weapon 13 sensitivity 2.25; cg_fov 120; cg_drawcrosshair 9; cg_crosshairsize 24; cg_drawgun 0; cg_crosshairColor 3; cg_crosshairHealth 1"

misc.cfg

//////////////////////////
// @file misc.cfg
// @author newbi
//////////////////////////

//record toggle
seta demooff "stoprecord; set nextdemo vstr demoon"
seta demoon "record; set nextdemo vstr demooff"
set nextdemo "vstr demoon"

//chat mute
seta muteon "play sound/misc/menu2;cg_teamchatsonly 1; cg_chatBeep 0; tell_buddy newbi mute on; set mute vstr muteoff"
seta muteoff "play sound/misc/menu2;cg_teamchatsonly 0; cg_chatBeep 1; tell_buddy newbi mute off; set mute vstr muteon"
set mute "vstr muteon"

//autotroll
//******************************************************************************************************
//Insults attacker
//******************************************************************************************************
seta insulta0 "tell_attacker you hit like my grandmother!; set insulta vstr insulta1"
seta insulta1 "tell_attacker is that a mosquito?; set insulta vstr insulta2"
seta insulta2 "tell_attacker your puny weapons are no match against my armor!; set insulta vstr insulta3"
seta insulta3 "tell_attacker you think that hurt?; set insulta vstr insulta4"
seta insulta4 "tell_attacker get the fuck off of my back!; set insulta vstr insulta5"
seta insulta5 "tell_attacker shoo fly you bother me; set insulta vstr insulta6"
seta insulta6 "tell_attacker was that a rocket in my ass or...; set insulta vstr insulta7"
seta insulta7 "tell_attacker Pull your head out of your ass, DAD.; set insulta vstr insulta8"
seta insulta8 "tell_attacker oooh! I'm sooo scared!; set insulta vstr insulta9"
seta insulta9 "tell_attacker get in tha choppa *a.s.*; set insulta vstr insulta10"
seta insulta10 "tell_attacker you fight like a woman; set insulta vstr insulta11"
seta insulta11 "tell_attacker Try that again; set insulta vstr insulta12"
seta insulta12 "tell_attacker ^1~STOP ~IT! ^8that tickles!; set insulta vstr insulta13"
seta insulta13 "tell_attacker Son of A...!; set insulta vstr insulta14"
seta insulta14 "tell_attacker That'll leave a mark!; set insulta vstr insulta15"
seta insulta15 "tell_attacker let off some steam *a.s.*; set insulta vstr insulta16"
seta insulta16 "tell_attacker I'm gonna feel that in the morning.; set insulta vstr insulta17"
seta insulta17 "tell_attacker pansy; set insulta vstr insulta18"
seta insulta18 "tell_attacker come get some!; set insulta vstr insulta19"
seta insulta19 "tell_attacker gimme some sugar baby; set insulta vstr insulta20"
seta insulta20 "tell_attacker I am ^1~GOD ^8here; set insulta vstr insulta21"
seta insulta21 "tell_attacker I am ^1~GOD ^8here; set insulta vstr insulta22"
seta insulta22 "tell_attacker Somebody wants the smack down!; set insulta vstr insulta0"
set autotroll vstr insulta0

//autorj old way, causes cheating accuzations and is in accurate
//seta rjump "+lookdown;wait;wait;+attack;+moveup;wait;wait;-attack;-moveup;-lookdown;wait;wait;centerview"

//autojr new way, move effective, less cheating accuzations
seta rjump "+attack;wait;+moveup;wait;wait;-moveup;wait;-attack"

newbi’s complete config (57 clicks)

qzctf2 two really simple jumps

These are 2 really simple jumps that really help on this map. Well they really help some times. There is on other jump on this map in the flagroom that is way more complex and something I will cover in a tut later on. For the meantime, props to VODA for the trick suggestion. Much appreciated. You will find the demo Attached.

Demo: voda_plasma_jump.dm_73 (44 clicks)

Demo: q3schools_qzctf2_2_easy_jumps.dm_73 (31 clicks)

Strat Jumps a Tutorial by UnityNL

This is a tutorial video put together by Un1tyNL. The tut was performed on Razors Third Party training map for Quake Live raztrainql_beta3. This tut shows that the tricks in this map are possible without any modification to the ingame physics.

Im going to get the raw demo and the raw video for this post and update this post when I get the material. So check back for a demo later.