Newbi’s Config
Newbi_dm.cfg
////////////////////////// // @file newbi_dm.cfg // @author newbi ////////////////////////// unbindall exec modules/binds.cfg exec modules/weapons.cfg exec modules/gfx.cfg exec modules/player.cfg exec modules/misc.cfg vid_restart tell_buddy Newbi Config Updated Sir!
binds.cfg
////////////////////////// // @file binds.cfg // @author newbi ////////////////////////// bind TAB "+scores" bind ` "toggleconsole" bind t "messagemode" bind ENTER "messagemode2" bind PAUSE "pause" bind F1 "vote yes" bind F2 "vote no" bind F3 "readyup" bind F5 "record" bind F6 "stoprecord" bind F11 "screenshotjpeg" ////////////////////////////// //actions ////////////////////////////// bind BACKSPACE "+button2" bind v "+button3" bind m "+speed" bind z "+zoom" bind MOUSE1 "+attack;" bind MOUSE2 "+moveup" bind mouse4 "vstr rjump" bind p "vstr mute" ////////////////////////////// //movement ////////////////////////////// bind a "+moveleft" bind c "+movedown" bind d "+moveright" bind s "+back" bind w "+forward" ////////////////////////////// //autosay ////////////////////////////// bind 0 "say ^3=^1)" bind 1 "say_team ^3My Location" bind 2 "say_team ^3Area Secure/^4Area Clear" bind 3 "say_team ^1@Enemy Here@" bind 4 "say_team ^3Item Up/^4Item Taken" bind 5 "say_team ^2Pumped for Powerups" bind 6 "say_team ^3Roger/^4I need That" bind 7 "say_team ^3Negetive/^4Take it" bind F12 "vstr autotroll"
gfx.cfg
////////////////////////// // @file gfx.cfg // @author newbi ////////////////////////// //cgame seta cg_brassTime "0" seta cg_draw2D "1" seta cg_draw3dicons "0" seta cg_marks "0" seta cg_simpleitems "1" //client seta cl_maxpackets "80" //other seta rate "10000" //memory specific seta com_maxfps "125" seta com_zoneMegs "16" //gpu specific seta r_customwidth "800" seta r_customheight "600" seta r_detailtextures "0" seta r_fullbright "1" seta r_gamma "2" seta r_inBrowserMode "9" seta r_picmip "4" seta r_shadows "0" seta r_texturebits "32" seta r_vertexlight "1"
player.cfg
////////////////////////// // @file player.cfg // @author newbi ////////////////////////// //weapon specific seta cg_oldPlasma "1" seta cg_oldRocket "1" seta cg_oldrail "1" seta cg_railprojtime "2000" set cg_noprojectiletrail "1" set cg_trueLightning "0.20" //hud specific seta cg_drawTimer "1" seta cg_drawTeamOverlay "1" seta cg_drawstatus "1" seta cg_lagometer "0" seta cg_drawfps "1" seta cg_drawfriend "1" seta cg_drawspeedometer "3" seta cg_drawgun "0" seta cg_bob "0" seta cg_kickScale "0" //shake when hit seta cg_fov "120" seta cg_drawCrosshairNames "1" seta cg_scorePlums "0" //score that shows around a player head seta color2 "1" //rail color seta color1 "2" //rail swirl color //playtime specific seta cg_zoomfov "20" seta cg_leveltimerdirection "0" seta cg_switchonempty "1" seta cg_autoswitch "0" seta cg_forceTeamModel "crash" //player specific seta name "^4N^3ewbi" seta sex "male" seta model "Tankjr/sport" seta headmodel phobos //enemyspecific seta cg_forceModel "1" set cg_forceenemymodel "keel/bright" set cg_EnemyHeadColor "0xFF0000FF" set cg_EnemyUpperColor "0x00FF00FF" set cg_EnemyLowerColor "0xaeaeaeFF" //misc seta com_allowConsole "1" seta cg_teamchatsonly "0" cl_pitchspeed "9999" cg_autoaction "1" //new cvars seta cg_HitBeep "2" //0 = off //1 = single tone (old style) //2 = new multi-tone option //3 = reverse multi-tone option seta cg_crosshairHitStyle "5" //Styles breakdown as follows: //0 = Off (the default) //1 = Colorize the crosshair based on damage dealt. //2 = Colorize the crosshair to color designated by cg_crosshairHitColor. //3 = Pulse the crosshair. (This is an exaggerated/scaled pulse) //4 = Colorize by damage and Pulse the crosshair. //5 = Colorize by cg_crosshairHitColor and Pulse the crosshair. //6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up) //7 = Colorize by damage and pulse with smaller pulse. //8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse. seta cg_crosshairHitColor "1"
weapons.cfg
////////////////////////// // @file weapons.cfg // @author newbi ////////////////////////// //weapon 1 Gaunt bind q "weapon 1; cg_fov 130; sensitivity 2.75; cg_drawcrosshair 2; cg_crosshairsize 48; cg_drawgun 2; cg_crosshairColor 1; cg_crosshairHealth 1" //weapon 2 MG bind SPACE "weapon 2; cg_fov 120; sensitivity 1.55; cg_drawcrosshair 9; cg_crosshairsize 24; cg_drawgun 0; cg_crosshairColor 6; cg_crosshairHealth 1" //weapon 3 Shotty bind MWHEELDOWN "weapon 3; cg_fov 130; sensitivity 1.75; cg_drawcrosshair 4; cg_crosshairsize 40; cg_drawgun 0; cg_crosshairColor 4; cg_crosshairHealth 0" //weapon 4 Nades bind x "weapon 4; sensitivity 3.75; cg_fov 120; cg_drawcrosshair 7; cg_crosshairsize 48; cg_drawgun 0; cg_crosshairColor 2; cg_crosshairHealth 0" //weapon 5 Rockets bind MWHEELUP "weapon 5; sensitivity 3.75; cg_fov 120; cg_drawcrosshair 10; cg_crosshairsize 16; cg_drawgun 0; cg_crosshairColor 2; cg_crosshairHealth 1" //weapon 6 LG bind e "weapon 6; sensitivity 1.25; cg_fov 120; cg_drawcrosshair 3; cg_crosshairsize 24; cg_drawgun 0; cg_crosshairColor 7; cg_crosshairHealth 1" //weapon 7 Rail bind SHIFT "weapon 7; sensitivity 1.00; cg_fov 120; cg_drawcrosshair 6; cg_crosshairsize 48; cg_drawgun 0; cg_crosshairColor 3; cg_crosshairHealth 0" //weapon 8 Plasma bind r "weapon 8; sensitivity 1.25; cg_drawcrosshair 1; cg_crosshairsize 40; cg_drawgun 0; cg_crosshairColor 5; cg_crosshairHealth 1" //weapon 9 BFG bind f "weapon 9; sensitivity 2.75; cg_fov 120; cg_drawcrosshair 3; cg_crosshairsize 32; cg_drawgun 0; cg_crosshairColor 4; cg_crosshairHealth 0" //weapon 10 n/a bind g "weapon 10" //weapon 11 TA Nail Gun bind [ "weapon 11 sensitivity 4.75; cg_fov 120; cg_drawcrosshair 5; cg_crosshairsize 32; cg_drawgun 0; cg_crosshairColor 4; cg_crosshairHealth 1" //weapon 12 TA Proxy Mines bind ] "weapon 12 sensitivity 2.75; cg_fov 90; cg_drawcrosshair 8; cg_crosshairsize 32; cg_drawgun 0; cg_crosshairColor 2; cg_crosshairHealth 0" //weapon 13 TA ChainGun bind \ "weapon 13 sensitivity 2.25; cg_fov 120; cg_drawcrosshair 9; cg_crosshairsize 24; cg_drawgun 0; cg_crosshairColor 3; cg_crosshairHealth 1"
misc.cfg
////////////////////////// // @file misc.cfg // @author newbi ////////////////////////// //record toggle seta demooff "stoprecord; set nextdemo vstr demoon" seta demoon "record; set nextdemo vstr demooff" set nextdemo "vstr demoon" //chat mute seta muteon "play sound/misc/menu2;cg_teamchatsonly 1; cg_chatBeep 0; tell_buddy newbi mute on; set mute vstr muteoff" seta muteoff "play sound/misc/menu2;cg_teamchatsonly 0; cg_chatBeep 1; tell_buddy newbi mute off; set mute vstr muteon" set mute "vstr muteon" //autotroll //****************************************************************************************************** //Insults attacker //****************************************************************************************************** seta insulta0 "tell_attacker you hit like my grandmother!; set insulta vstr insulta1" seta insulta1 "tell_attacker is that a mosquito?; set insulta vstr insulta2" seta insulta2 "tell_attacker your puny weapons are no match against my armor!; set insulta vstr insulta3" seta insulta3 "tell_attacker you think that hurt?; set insulta vstr insulta4" seta insulta4 "tell_attacker get the fuck off of my back!; set insulta vstr insulta5" seta insulta5 "tell_attacker shoo fly you bother me; set insulta vstr insulta6" seta insulta6 "tell_attacker was that a rocket in my ass or...; set insulta vstr insulta7" seta insulta7 "tell_attacker Pull your head out of your ass, DAD.; set insulta vstr insulta8" seta insulta8 "tell_attacker oooh! I'm sooo scared!; set insulta vstr insulta9" seta insulta9 "tell_attacker get in tha choppa *a.s.*; set insulta vstr insulta10" seta insulta10 "tell_attacker you fight like a woman; set insulta vstr insulta11" seta insulta11 "tell_attacker Try that again; set insulta vstr insulta12" seta insulta12 "tell_attacker ^1~STOP ~IT! ^8that tickles!; set insulta vstr insulta13" seta insulta13 "tell_attacker Son of A...!; set insulta vstr insulta14" seta insulta14 "tell_attacker That'll leave a mark!; set insulta vstr insulta15" seta insulta15 "tell_attacker let off some steam *a.s.*; set insulta vstr insulta16" seta insulta16 "tell_attacker I'm gonna feel that in the morning.; set insulta vstr insulta17" seta insulta17 "tell_attacker pansy; set insulta vstr insulta18" seta insulta18 "tell_attacker come get some!; set insulta vstr insulta19" seta insulta19 "tell_attacker gimme some sugar baby; set insulta vstr insulta20" seta insulta20 "tell_attacker I am ^1~GOD ^8here; set insulta vstr insulta21" seta insulta21 "tell_attacker I am ^1~GOD ^8here; set insulta vstr insulta22" seta insulta22 "tell_attacker Somebody wants the smack down!; set insulta vstr insulta0" set autotroll vstr insulta0 //autorj old way, causes cheating accuzations and is in accurate //seta rjump "+lookdown;wait;wait;+attack;+moveup;wait;wait;-attack;-moveup;-lookdown;wait;wait;centerview" //autojr new way, move effective, less cheating accuzations seta rjump "+attack;wait;+moveup;wait;wait;-moveup;wait;-attack"
newbi’s complete config (39 clicks)










I read fullbright 1 and vertexlight 1, wasn’t that a mistake?
I’d love to see the config you used to make that vid : http://www.youtube.com/watch?v=swSpGW_lIQs&feature=player_embedded
Anyway great work here. Keep it real.
thats the same config all the vids are done with. Its quakelive default with 110 fov. That specific vid, I need to redo it, i did that on the old first release version of the map when the lighting sucked on it. They have greatly improved the lighting on qzca3 since i did that.