Posts Tagged ‘grenade jump’
prox the s-turn on qzpractice2 by kittenignition
umm, all you can say to this is wow. Major props for both figuring out the placement and landing this obviously difficult trick. check it out for yourself.
Demo: kittenignition_qzpractice2_s-curve_proxjump.zip (29 clicks)
qzpractice1 grenade run
In my boredom i decided to attempt to complete the rocket training map with grenades. And this is what I came up with.
Demo: qzpractice1_naderun.zip (16 clicks)
qzdm12 The Staples
This is probably one of the most over looked strategy jumps in the game. The map is properly named “The Dredworks” with its hatred by most quake players. But this hatred can be blamed on 2 very common over sights to the map. The first is control over the BFG10k and the other is knowing how to move around on the map. The first major mistake most players make is staying on the ground floor. This leaves you open to attack from the 2 floors above you. Its a good rule of thumb to remember “if you control the skies, you won the battle”. This is also the case with qzdm12. One of the tricks to roaming the map and staying off the ground floor is to stay on the second level. These 2 jumps were once referred to as “The staples” as they are the basic necessity for roaming and controlling this map. The First is fairly easy, its just using the map details to your advantage. The second is abit more challenging as it requires speed to allow you to jump directly to the next platform. It is also possible to jump directly to the platform on the opposite side of the map as well.
QuakeLive Demo qzdm12_staples.dm_73 (35 clicks)
Original HQ Video qzdm12_staples_hq_xvid (18 clicks)











