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Posts Tagged ‘strategy’

qzctf3 bounce pad items

Something new to Quake Live with the addition of the bounce pad on ctf3 is this bounce pad jump on either side of the map to allow any defender to quickly stock up on rockets and slugs which having to run from side to side.

Demo: ctf3-crisscross_items.dm_73 (25 clicks)

qzdm6 archway bugs

Another CA tactic that I thought you may want to use on the ole so popular dm6 “the campgrounds”. This specific tactic or “bug” allows you to stick to the corner of the archway door in high spam areas allowing you to have entry without exposure. Also allows you to fool your enemies into thinking you have less health then you actualy do because of your distance from the prediction fire and nade spams.

Demos: q3schools_qzdm6_archway_bugs.zip (10 clicks)

qzdm6 archway jumps for Clan Arena

some handy little jumps that could be used for one of those nasty clan arena spawns. With the aid of a simple rocket you can get out of the stairwell quick and easy and with out being frag bait for too long.

Demos: q3schools_archway_demos_p1.zip (12 clicks)

qzctf10 Three easy jumps everyone knows or should

These are 3 little easy bitty jumps that if you don’t already know, then you should take the whole 15 minutes out of your life to learn them. The first is just a ricochet rocket jump off a jumpad. This jump is possible from both side with extreme ease. It can be used just as an easy way to get up to this particular point, or could even be used as a juke tactic while running the flag. The second is just a jump from the same catwalk side to the pipe deck between the flag and lightning gun. This was done without strafing, just regular jumps. No strafing skill required to make this jump. This jump could also be used as a stakeout spot or a juke jump. The third jump is also from the catwalk and it is basically just walk off the ledge and land on the lamp on the backside of the flag room below the pipe deck. This particular jump is fantastic for that surprise head shot when the enemy flag carrier comes around the corner and is expecting you to jump off the catwalk when instead your standing on the lamp waiting patiently for him to walk into his demise.

Demo: q3schools_qzctf10_3easy_jumps.dm_73 (24 clicks)

qzdm12 Rightside Strafe to Megahealth explained

This is a response to a question I received about this specific jump. Q: “Mayheam” how is it possible to jump for around the corner like that jump you did on dm12? I recorded this particular trick in 2 different views at 2 different speeds. The trick is really not that difficult once you learn how to do it. And of course there is a trick to every trick, and the trick here is to jump off the tiny little piece of detail area on the leftside of the jump pad bevel on the second level of dm12. The 3 jump strafe is not actually required to do this trick but it really helps push you in a straight line around that corner. The first time you do it, you’ll get the sensation that you just ran through a wall, and that sensation is not far from the truth.

Demo: q3schools_dm12_rightside_strafe_tomega.dm_73 (20 clicks)

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